Load the shuttle
Punch in your crew code, then race up the launch tower with food, water and oxygen before the clock runs out. Three strikes and you're out!
A space shuttle game for kids · iPhone & iPad
In Penny & Peter Perry's Shuttle Mission™, you're the pilot. Load the shuttle, light the engines, set a satellite free, ride through the fire of reentry and land it on the runway.
Try the real launch: tap IGNITE when the clock shows 5. You get one second!
Most space games skip to the fun part. In this one, every part is the fun part. Scroll down and fly it.
Punch in your crew code, then race up the launch tower with food, water and oxygen before the clock runs out. Three strikes and you're out!
Tap IGNITE at T-5, steer along the guidance needle, ease the throttle through the rough air, then drop the two boosters and the big orange tank.
Point the nose the right way and fire the engines at just the right spot on the map. Two good burns and you're circling the Earth.
Fly the robot arm, lift a brand new satellite out of the payload bay and set it free. Gently. No bonking the wings!
From the cockpit window, line up on a drifting satellite and creep in to catch it. Then your pilot floats out on a spacewalk to fix it.
Spin around and fly tail-first, then burn the engines until the landing marker sits right on the runway pin. Burn too long and you'll come down short of the runway.
Belly first into the air, glowing hot. Hold the nose in the green so the tiles don't cook, and bank in big S-turns to bleed off speed.
Follow the runway lights down a steep glide, flare, drop the gear, touch down and pop the chute. The shuttle lands as a glider, so there's no going around. Make it count!
Start with a simple up-and-back. Finish by delivering one satellite and catching another, with tighter targets and rougher air each time.
Launch, make orbit and land. Your first time in the pilot seat!
Launch · Orbit · Reentry · Landing
Carry a brand new satellite to orbit and set it free with the robot arm.
Launch · Orbit · Deploy · Reentry · Landing
Chase down a broken satellite, line it up in the window and catch it.
Launch · Orbit · Dock · Reentry · Landing
Meet the space telescope, catch it, and help fix its blurry eyes.
Launch · Orbit · Dock · Reentry · Landing
Deliver a satellite, then a gusty reentry and a night landing by moonlight.
Night launch · Deploy · Night landing
The big one: deploy one satellite AND catch another. Tight targets!
Every phase, all in one flight
Everyone in the game talks, out loud, the whole way up and back. You choose who flies with you: Penny or Peter.

Painted to look hand-drawn. It rolls on the climb, flips for the burn and banks through reentry.

Flo, Buck, Penny and Peter talk you through it, with real voices and mouths that move.

Wider targets, friendly tips and a gentle hand on the stick. Miss twice and Buck offers to fly it.

Old-school arcade rules: three strikes, three continues. Older kids get a real challenge.

A floodlit night launch and a landing by moonlight in Mission 5.

Stuck on landing? Fly just that part again, as many times as you like.

The phone rumbles at liftoff and thumps when the boosters drop and the wheels touch down.

No internet needed. In the car, on a plane, or in a blanket fort.
It's an astronaut game for kids that teaches the real thing: the order of a space shuttle flight, why the shuttle comes home belly-first, and that slow and smooth beats fast and sloppy. They'll be telling you about it at dinner.
Shuttle Mission is coming to iPhone and iPad. Want a note the day it's out? Send us an email and we'll write back once, when it's live.
It starts easy and gets harder with every mission. Training Help is on from the start: it widens the targets, gives tips and gently helps steer. Miss something twice and Commander Buck offers to fly that part for you.
No. Shuttle Mission plays completely offline, and your progress is saved on your device.
Yes. The crew talks you through every step out loud, so early readers can follow along by listening.
It's a cartoon game, not a simulator, but it follows the real order of a space shuttle flight: countdown, liftoff, booster and tank separation, orbit burns, the deorbit burn, reentry and a runway landing. Here's how the real one flew.
iPhone and iPad. It's coming soon to the App Store.
You choose. Pick Pilot Penny or Pilot Peter before you fly, and they'll ride with you through the whole mission.
More answers on the support page, or write to support@wiiwid.com.